Violence Video Gaming

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Violence in Video Gaming

Introduction.

Violence Video Gaming  What has our society been of lately?The world news has been the reporting of crimes after the crime. The drugs, violence, rape and much more. Any crime or offense committed in the society is believed to be undertaken by individuals who at one point of their life have come in contact with violent video gaming. The psychologist has researched that there is a connection between the two and they have come up with a conclusion that bloody gaming cause violence in our society (Bushman, J 2014).

Video games also play a big role on promoting violence. Even though most adults don’t play video games, our children do. And if we let our children play violent video games, wouldn’t you say that they are going to become violent? Kids learn by their surroundings. So playing a video game that teaches them about punching and kicking others they will do the same with their friends at school. And then we ask ourselves why the kid next door took a gun to school and shot his best friends?

Violence Video Gaming

Kids that grow in an environment surrounded by violence also become violent. If a kid sees his dad hitting his mom he/ she will thing that it is ok to hit others. And they will imitate that behavior. Parents who punch and yelled at their children are only setting up a pattern. And violence only brings more violence. Kids should grow in an environment where they are treated with respect and with love.

In conclusion, television and video games should be banned! Our form of entertainment should be a good table game, or playing a sport like soccer, basketball and so on. Cooking also relieves stress in some people, so we should all learn how to bake cakes and cookies. Sugar makes our souls feel better too. And for people who are violent and are not willing to change we got a great solution! Military camps!!!

Reference

Anderson, C. A., & Bushman, B. J. (2014). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological science12(5), 353-359.

Wolock, E. (2004). Violence in video games. Young Consumers5(3), 53-58.

Kopec, W. (2012) Violence in Video Games.